If you’re a seasonal player, you do have to find Kanai’s Cube again each time a new season starts. The ancient king’s actual tomb will be in another part of the map, so explore the whole Elder Sanctum until you find a different pillared tomb with the Immortal Throne and a floating, glowing gold cube waiting for you. However, don’t get confused: if you find a throne room with a line-up of spectral barbarians and the corpse of the dead king, that’s not where the cube is. From there, find and enter the Elder Sanctum, which holds the lost tomb of the ancient king. After you get the mission from him, explore the randomized map of The Ruins of Sescheron. If you don’t have the mission from him, Kanai’s Cube will be guarded by an immovable shield. Though you can go there at any point in Adventure Mode, make sure to talk to the ghost of Zoltun Kulle first. It’s now overrun with demons after Baal destroyed their home to corrupt the Worldstone in Diablo II. There, you can visit Sescheron and the Barbarians. However, it’s only there in Adventure Mode, not the main campaign. You can reach Mount Arreat during Act III of the game. Then, they left Kanai’s Cube in the care of the Barbarians of Sescheron, atop Mount Arreat. Ergo, the Horadrim created a less potent Horadric Cube to be used in its place. This is canonically because Kanai’s Cube was created first, but was deemed too powerful. Kanai’s Cube is a little more complicated, though. Just like that awesome tool, it lets players fuse ingredients, gems, gear, and other things to create something new. Kanai’s Cube is, for all intents and purposes, the in-game successor to the Horadric Cube. But, the path to this ancient artifact can be a little convoluted, so let’s break it down. In Diablo III, that comes in the form of Kanai’s Cube, an invaluable and beloved addition to the game. One of the most useful tools of the entire Diablo series has been the collection of mystical Cubes used by the Horadrim to create powerful gear and weapons that shape the fate of the world.
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